Dink Dynasty Report

Performance Report

Shot quality vs the group
How often they hit from there

Push × Close

Won Lost

Overall rating over time

Every match (light dots) plus a 5-match rolling average (blue line). DUPR-style scale, 2.0–8.0.

Individual match 5-match rolling average

Shot quality over time

Each shot type on its own scale, so a change of 0.02 is visible rather than flattened against the others. Vs the group plots the gap to everyone else who played the same days — above the line is ahead of them. By session averages each day into one point, since about 70% of match-to-match movement happens within a single day. Dot size is how many of that shot were hit.

The 7 ratings: first half of the sample vs. second half

Earlier half Recent half (down)

Strengths & weaknesses vs. the field

Performance vs. opponent strength

Win rate vs. easier opponents
Win rate vs. tougher opponents

Shot-type & court-area quality profile

Average shot quality (0–1 scale) by shot type and by court zone. Tick mark = field average, where available.

Path to improve

The two areas furthest below the field average, with something concrete to do about each.

Full stat comparison table